Showing posts with label admob. Show all posts
Showing posts with label admob. Show all posts

Universal WebView iOS App - Push Notification, Swift, AdMob, In-app purchase

Universal WebView iOS App - Push Notification, Swift, AdMob, In-app
purchase
[ad_1]


Photo



Universal WebView is an Xcode 6 project that allows you to wrap your website in a super simple iOS app. If you are a web developer who wants to release an iOS app, this should help you cut some corners when it comes to learning Swift. It is ideal for single page web app with on-screen/no navigation. For example, a game, interactive page, web based slideshow, etc.



Code is easily configurable and customizable. There is just one config file to setting up everything, simply edit the included UniversalWebView.plist file. You can also check a video manual. Create your own app in less than 15 minutes without any special knowledge! It’s easier than you think.



Features



  • Latest Xcode 8

  • Swift 3

  • Support iOS 10

  • In-app purchase created for removing ads

  • AdMob (banner and interstitial ad)

  • Interstitial ads shown every minute (configurable)

  • Firebase Push Notifications

  • OneSignal

  • Deep Linking – Link directly to any web site

  • Ability to login and signup with social networks like Facebook, Google, LinkedIn and similar.

  • HTML5 videos, YouTube, Vimeo, JW Player

  • Loading indicator when loading the page

  • Splash Screen visible until website is loaded

  • Easy to use

  • RTL

  • Easy to customise

  • No coding skills required

  • Toolbar with back, forward and refresh buttons

  • Option to show or hide the Toolbar

  • Backup URL is possible to add if main URL is not loaded for some reason

  • Support all URLs and web sites

  • Geolocation

  • Download manager

  • Fast and powerful webview engine based on the Safari

  • WebView supports JavaScript, Cookies, CSS, images, videos and other standard web tools and technologies

  • Fullscreen video

  • Responsive design (portrait, landscape, handling orientation change)

  • Well documented

  • Top quality clean code created by experienced senior iOS developer

  • Free support



Are you interested? Check this:




Need Android version:




Changelog



  • Version 1.0.0

    • Initial release



  • Version 1.1.0

    • OneSignal support

    • Permissions for location tracking added

    • Ability to login and signup with social networks like Facebook, Google, LinkedIn and similar.



  • Version 1.2.0

    • Mixpanel support

    • Deep linking integrated

    • Ability to dismiss view for social networks like Facebook, Google, LinkedIn and similar.



  • Version 1.3.0

    • Toolbar added

    • Swift 3

    • Xcode 8

    • Splashscreen added



  • Version 1.4.0

    • Mixpanel removed

    • In-app purchase created for removing ads

    • Interstitial ads shown every minute (configurable)

    • Orientation improved




[ad_2]
DEMO
DOWNLOAD
Read More

Four In A Line

Four In A Line
[ad_1]





Four in a Line is a two-player connection game in which the players first takes turn dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The object of the game is to connect four of one’s own discs of the same color next to each other vertically, horizontally, or diagonally before your opponent.




Features Of Game


  • Vs Android mode.

  • 3 difficulty levels- Easy, Medium and Hard.

  • Two Player mode.

  • Undo function.

  • Smooth user interface and functionality

  • Designed for both Tablet and Phone.




long_fm.png




Features of Source Code



  • Very easy to integrate and customize.

  • Very simple and clean UI

  • Admob banner ads and interstitial included.

  • Based on LibGDX game framework

  • Different graphic images for different screen phones

  • Run your app on desktop for debugging and reskinning.

  • PSD files also included for logo and other modification.



What You Get



  • JAVA, XML and APK files.

  • PSD photoshop files for graphics used in game.

  • Necessary Library Files required for game.



FAQ


Q. Can it be reskinned in eclipse?

Ans. Yes.


Q. Does it uses Google play services or old admob sdk?

Ans. Google play services.


Q. Which version of LibGdx does it use?

Ans. It uses 1.2. However if you feel the need you can switch to latest version by updating required jar files.


Q. LibGdx switched to gradle. Do i need to have gradle plugin for this?

Ans. No. This code can be imported just like any other source code. You dont need any other plugin.


Q.Is it necessary to change the application layout before deploying it to play store?

Ans.That depends entirely on you. I suggest changing it for the sake of uniqueness.



Demo




Showcase

Purchased apps from us? Send us the link if you want your app to be showcased in this page.
[ad_2]
DEMO
DOWNLOAD
Read More